A lot of people probably see game design as something that would be somewhat easy, but that’s not the case at all. Even if you’re making a game that consists of only black 32×32 squares, you still have the programming to do, and that can be really tricky.
I would know, as I’ve recently gotten into game development, and it’s fun, although it can be very, very hard at times.
The game designing process goes a little something like this:
- Come up with the idea for a game. It could be really simple or really complicated, though I normally start out with a simple idea and build on it.
- Get some pen and paper and brainstorm. Unless you know exactly what you’re going to do, don’t just rush to the engine and start developing.
- After that, start creating assets, whether you’re using 3D models or 2D sprites, always try to create those before actually programming.
- When you have enough sprites or models to start your game, finally start programming. Test for bugs frequently. Don’t let anything slip.
- Add in some sounds. Games are pretty boring without sound, so make sure to add some when necessary.
- Advertise your creation! Release teaser images or even a trailer, and update fans consistently. A good site to do this is GameJolt.
- Finally release your game to the world! The best way to get good at game development is to get other people to review your game! Let critics speak their mind, and don’t get offended. Everyone has opinions.
And there you go! Designing games is tricky, and takes practice, but anyone can do it with the right mindset. And who knows? Your game might become the next Five Nights at Freddy’s or Undertale!